At CKyodaiDlg::OnCreate()

After CDialog::OnCreate() the function return OK

 After CWndCloser::Instance()->SetToCloseWnd(m_hWnd);
 
Enter CKyodaiDlg::OnInitDialog() 

The End Of CKyodaiDlg::OnInitDialog() Exit Safely

At OnPaint()

CKyodaiEfx::DrawGameZone( nChair = 0,bClear = 1 )

CKyodaiEfx::RefreshPool( nChair = 0,  OUTPUTPOOL_MODE == 0 )

At OnPaint()

At OnPaint()

At OnPaint()

At OnPaint()

